Even though I have never owned a PlayStation 2 or a PlayStation 3, I have still managed to play most of the ratchet and clank games at one time or another. I had never finished one before this new rebooted game, but I still have very fond memories of playing the hell out of my friend’s copies whenever I visited them.
Story wise this game is a little bit disjointed, it feels like you are hopping between planets a too quickly. It doesn’t help that planets also feel much smaller than they did in previous iterations of the franchise, but this could be put down to wanting the game to release before the movie, or simply not having the time or money to build a massive game that looks as good as this one does. Basically it is supposed to be a re-imagining of the original 2002 game.
This is augmented by the fact that the story of the game is told by Captain Quark telling his life story to a fellow prison inmate, which leads to some funny voice over lines from Quark while you are playing through the game. It is interesting to note that the way this game ends could easily tie the rebooted game back into the whole franchise, as this new game is a story being told by an established character. Hopefully this means that there are more Ratchet and Clank games to look forward to.
There are also a few characters that remark on the absurdity of the setting of this game. Captain Quark for example “They made a game, based on a movie that’s based on my life.” Or the plumber on Novalis who remarks how familiar you look when you meet him, and as he says good-bye tells you “See you in the next reboot.” With this you can tell that Insomniac isn’t taking this too seriously and are still able to have fun with their characters and stories.
There are familiar gameplay sequences like the hover board races in Blackwater city, or captain quarks training course. These sequences make the game feel familiar to fans of the franchise, but I feel like there are enough differences to make the game feel new and not like a HD remake. I have a couple of friends who are massive fans of the series and I will be interested in showing this new game to them and seeing what they think about it.
All of the weapons, even if they don’t feel powerful initially each feel unique and have a power creep that makes each one fantastic one they are upgraded. It could be said that this reboot is a masterclass in designing a Ratchet and Clank game as Insomniac has clearly taken their best ideas and put them all into this game.
Weapon Upgrading for instance now has three paths to take. You level weapons up simply by using them, secondary to this is the use “raritanium” to unlock a hexagonal grid of perks that augment how the weapon performs. The sheepinator for example has a number of perks that increases the chance for raritanium to drop from enemies, on one planet where I was facing a large number of smaller enemies with the sheepinator I ended that section with about 40 shards of raritanium where I had been finishing sections with 8-10 shards before.
The third tier to weapon upgrades has a few requirements to unlock. Firstly you must get a weapon to level 5 which is the maximum a weapon can reach in your first play through of the game, secondly you must complete a set of three holocards (which you collect from enemies and secret areas) for the weapon you want to upgrade, thirdly you must finish the game once and begin a new game in challenge mode.
Once you have completed these three steps you are able to purchase omega (ꭥ) variants of a weapon which then can be upgraded to level 10, and also have more raritanium unlock slots, making weapons even more fun to use.
The RYNO is a special case, in previous games in the series it must be unlocked after paying a massive sum of bolts. Here however it is unlocked after completing a special set of holocards hidden throughout the game that feature the RYNO, the massive cost of bolts is left to the omega variant of the RYNO which is set at a whopping 1,000,000 bolts.
Graphically this game looks better than any game I have played on the current generation on consoles, it looks and feels like you are playing a modern-day Pixar or DreamWorks movie. It is also one of those few rebooted games that looks how you remember the original game looking back in 2002.
This is especially apparent when you have caused absolute chaos to unfold on the battlefield. For example throwing out a grovibomb to make your enemies dance, while you toss out a proton drum that pulses and arcs lightning towards enemies, with agents of doom running around and exploding on enemies, while also sheepinating enemies, then finishing the room off with a barrage from your RYNO. The amount of explosions and quality of the particle effects looks amazing, and the rain of bolts that is left after the carnage has ended shows how much time the developers have spent making this game look so great.
Anyone that owns a PS4, whether they are a fan of Ratchet and Clank games, or just missed the franchise, should give this game a go. It’s not very long but it is unbelievably fun, there is some good replay value in the challenge mode, as you keep your old weapons and have the chance at upgrading them further, allowing for even more chaos the more you play. So I recommend that you pick this game up, I do not think you will regret your purchase.