PC Destiny 2: First Impressions

Damn does this game feel great on PC, for a game that already felt perfect on consoles Bungie has done a superb job at making Destiny 2 feel amazing on PC. That’s only with a couple of hours of play. I can’t wait to see how end game weapons perform, especially the weapons that I came to love on my Xbox characters.

Moment to moment game-play feels fantastic too. I found that I had absolutely no adjustment period from having spent so much time playing the console version. Launching my Titan into a Fist of Havoc ultimate felt just as satisfying, if not more so than on console due to the sheer spectacle of watching lightning stream out of my character.

As you would expect Destiny 2 looks wonderful on the PC. With my 1080p monitors the particle effects from rain, weapons and ultimate abilities look spectacular. So I would imagine that these effects would look even better on higher resolution screens.

From what I have experienced so far PC Destiny 2 has been well optimised, I haven’t once dropped a frame. Though I do run a GTX 1060 in my rig so I shouldn’t drop frames anyway, but with the recent history of console games coming to PC it is nice to have one that feels properly optimised.

I can’t wait to play more of this game, especially as it looks like the release schedule for the PC has 7 weeks of content that lines up with the release of the first DLC in December. Meaning that PC players shouldn’t have to deal with any lull in content.

If you enjoyed playing Destiny 1, and were waiting to see what people thought of Destiny 2 on PC. You will not be disappointed.

Advertisements

Destiny 2: What it Needs.

Destiny 2

According to the aptly named website wastedondestiny.com I have racked up 542 hours of game-play in Destiny 1, so it is safe to say that I have enjoyed my time with it and will probably be much closer to 600 hours before the release of the much-anticipated sequel.

But here are a few things that I think Destiny 2 needs to have to be successful, especially given the mess that Destiny 1 was in when it launched in September 2014.


No. 1 – Story:  

By far the largest problem that Destiny had at launch was the fact that it had no story of note for people to level through. Infamously featuring the line “I don’t have time to explain, why I don’t have time to explain.” Destiny 1’s campaign was full of tidbits that could have been interesting if they had been given the time to grow before you were shoved off to the next mission that would likely have nothing to do with the mission you just completed.

Talking to people who still play the game, most agree the story of Destiny 1 ended the second it actually became interesting, which is rough when it happens 20 hours into the game.

To Bungie’s credit each new expansion brought more story, and the Taken King is held by fans of the game to be the story that Destiny should have had at launch. Rightly so in my opinion as its story is interesting and actually allows NPC character development, not to mention some short but compelling quests that gives each player class a little bit of flavor that previously didn’t exist beyond item flavor text.

Destiny 2 needs to build on the story and characters that were brought to life in The Taken King expansion, and give players some intensive to keep pouring hours of our lives into this franchise. Hopefully without forgetting the original Destiny story, because there are a lot of people who want to see where that story goes after being cut so short.


No. 2 – Game-play:

The moment to moment game-play is the only reason I have poured so much of my free time into Destiny, it just feels so damn good to play. The weapons archetypes all feel unique, and unless you mostly play PVP you have a free rein to choose your favorite types of weapons to play with.

As a primarily PVE player I have gone through periods of favoring just about every weapon type in-game, year one for me was pulse rifles, fusion rifles, and rocket launchers. Year two was scout rifles, shotguns, and machine guns. Finally year three has been hand-cannons, sniper rifles, and swords. So as long as Bungie can keep this feeling good they will probably be able to bring most of the current player base along to Destiny 2.

PVP is where they seriously need to do some work however, they really need to be able to balance weapons in such a way that you can take your favorite load-out into the crucible, without being slaughtered by everyone else who is using the current flavour of the meta OP weapon.


No. 3 – Exploration:

Destiny has deceptively small areas of play, with very little to reward you for exploration. Each planetary map is essentially a circuit with a couple of corridors tacked on, and you very quickly learn that exploring the far side of a map nets you nothing so you don’t bother to go out of your way again.

The Dreadnought that came with The Taken King was a step in the right direction, it was filled with little secrets and puzzles to seek out and complete. Unfortunately after doing them once there is no reason to ever do them again, and for the odd one that may need a group you were out of luck within a month of the expansions launch.

Again the quest to get the Exotic Pulse rifle from the Wrath of the Machine raid, is a fantastic puzzle that the community came together to solve, but it can be buggy and frustrating to find a group to fulfill the quests requirements, such as needing one of each class in a group. Or now finding a group that is willing to do the raid puzzle to even start the quest.

For exploration all Destiny 2 needs is to build on the community’s feedback from earlier attempts, i.e. make them solo-able after a length of time or provide an in-game way of finding people to complete tough quests.


No. 4 – Looking for Group:

The Destiny community and its ability to provide the tools that Bungie forgot is a big reason why people still play the game today. Without LFG websites life destinylfg.net, destinylfg.com, the100.io, and even /r/fireteams I would never have been able to find groups of people to raid with.

Coming from games like World of Warcraft that can have massively toxic groups I needed a fair bit of confidence to get on voice comms with five other people to begin raiding. It didn’t help when the first group I ever joined up with in Destiny kicked me because I didn’t have the perfect perk for my rocket launcher.

So I have to give a MASSIVE shout out to the Sherpa community that sprang up to help teach people destiny raid mechanics and get them that experience and confidence they needed. I found them through /r/DestinySherpa and the people there were fantastic and did a great job of teaching rather than just carrying people through tough content.

Destiny 2 very much needs in-built systems to support these communities, and make it easier for people to create groups to complete difficult content when they don’t have people they know in real life who play Destiny to group with.


No. 5 – Veteran Representation:
As a World of Warcraft player for many years, I have little attachment to current items in terms of stats of benefits they give to your character. Due to the fact that the legendary item you pried from the corpse of the toughest enemy you managed to slay, is replaced by the first uncommon drop you get from that squirrel that just happened to get in the way of your sword while you were out questing.

That said how that item looks is always important, and recognisable when you see it out in the wild. So I am hoping that Destiny will have some sort of system like WoWs transmogrification where we can take the look of the gear we have gained in Destiny 1 and use it to show off in Destiny 2

More likely we will get a couple of emblems and maybe a shader, to show we were their way back in year 1. In my case I just want to be able to show off the raid gear I spent weeks hoping would drop from a specific boss.


Destiny 2 is getting a game-play reveal on May 18th (only a few days away) and I can’t wait to see what direction Bungie has taken the Destiny franchise. It has been rumored, pretty much since launch, that most of the Destiny team has moved onto Destiny 2. So the team has had at least three years to build on their experience with Destiny 1 and as Bungie has been great at using community feedback to improve the game I am quietly optimistic that Destiny 2 will live up to expectations.

Destiny: The April Update

Taken King

After having the chance to play through the newest addition to Destiny, I have to say I am quite impressed. There isn’t a lot of new content but the things that have been added are fun and have improved the quality of life in the game quite nicely.

In this update is the new three player Blighted Chalice strike, a new story mission that leads through to the new strike, the update of the Prison of Elders to level 41, and the new Challenge of the Elders.

The Challenge of the Elders is probably the most fun piece of content added in this update, it’s a boss rush mode crossed with a score attack mode set within the prison of elders. The aim is to acquire a high score of 30,000 points in a single run which will get you a new weapon, and then to also get a cumulative score of 90,000 over the week which will get you a new piece of armor. Points are gained by killing enemies in various different ways, such as grenade, melee, or super kills. In this first week for example, the modifier is for precision shots so you get more points for downing enemies with precision kills.

You get the most fun out of this mode by trying to get as many points as possible in a single run. When taking my third character through I was able to get the cumulative score of 90,000 in just two runs, with about 43,000 in the first run and about 47,000 in the second. Although it wasn’t my first time through the two people I ran the challenge with were running it for the first time, so you can see that it isn’t a very difficult mode.

Although there is very little difficulty in this new update, there were also a large number of quality of life updates that have improved the general gameplay of Destiny. The first of these is the fact that when infusing gear (essentially adding the attack or defense value of one item into second) you now get one to one conversion, for example a 330 chest piece being infused into a 280 chest piece will now guarantee that the 280 piece becomes a 330 piece, whereas before it may have only become a 320 item.

This new infusion system means that people are no longer carrying around large numbers of items with middling light levels just to make sure they have the stepping-stones to completely infuse new items. Added to this Bungie has also given Destiny players more vault space (item storage) in the form of a third page for weapons, armor, and general items, which means at least for now people have all the vault space they could ever need.

Finally Bungie has overhauled the loot system, where now item drops from the raid, challenge of elders, faction rank up packages, the nightfall strike, and exotic engrams will now have higher light values than your current light level, meaning you are always progressing to the maximum light level of 335. This is great as before you were simply stuck waiting for that single piece of gear you needed to drop, and then hoping that gear dropped at a higher light level than the piece you already had.

All of my characters started this new update at around 316 light, and after running the Challenge of Elders, the Raid, and the Nightfall strike on each character in turn, I have managed to progress them all through to at least 325 light. So if I am lucky and get the right drops this coming week I will be very close to or sitting at 335.

Unfortunately this is where I begin to worry, because although this new content is great I don’t think there is enough here to carry Destiny through to the next big content drop. Of course I hope I am wrong, but would love for there to be things hidden within this update that will give me more to do over the coming months.

These could be quest lines that give exotic items, like the Sleeper Simulant fusion rifle, the No Time to Explain pulse rifle, or heroic mission secrets like the one that gives you the Black Spindle sniper rifle. I would love to see the return of the sparrow racing league, as I had a lot of fun playing that while it was around.

All in all this April update has been great, and I hope that Bungie can continue to give us content to keep us involved in the world of Destiny.