Tomb Raider: The Crystal Dynamics Reboot

Tomb Raider1

Last week I wrote about the uncharted collection and talked about how I feel like I was spoiled for the uncharted games because of the Tomb Raider reboot by Crystal dynamics. Today I am writing about just the first game in the rebooted Tomb Raider series simply because unlike the uncharted games I played them when they first released and I have had time to sit and think about each game separately. I will probably write about Rise of the Tomb Raider this week as well, but I don’t know think it will be tomorrow.

So I was watching E3 at the ungodly time of the morning that I have to get up in New Zealand to watch the live streams, when the reboot of Tomb Raiders was announced, and I have to say that I had no excitement whatsoever for it. This would probably be down to the fact that all I had ever seen of Tomb Raider before this was playing a PS1 demo and watching the Angelina Jolie movies.

Due to my distance from the franchise I just wasn’t at all interested in playing this game, I even completely forgot it was a thing until I saw my flat mate playing the game on his PC. I sat there for a while and was completely taken in by the setting and the gameplay, as he worked his way through a puzzle. I picked the game up the next day and spent the next few days doing nothing but playing through this gem that I had been ignoring for so long.

Tomb Raider is a pretty run of the mill treasure hunting story that turns to the supernatural, with the sections between and around story points being delivered through some amazing set pieces. Like climbing beneath a crumbling bridge to hide from the gunmen above so you can sneak into an ancient palace, which you then have to escape from while being hunted down and outrunning an inferno.

Where Tomb Raider excels is in its combat, it feels so smooth and easy to target and take out an enemy. You aren’t fighting the controls more than the enemies that are on-screen. The bow is especially great, because as you move through the game you are given upgrades that make it your most versatile weapon.

You get the ability to use your bow to fire rope arrows that help you traverse chasms and pull items towards you to complete puzzles. The fun begins when you are fighting enemies that stand on balconies and the roofs of the shacks around the island, if the building has a rope attach point you can pull the balcony out from under the enemies. This adds a bit of variety of variety to combat and can often help you to take out multiple enemies at once.

Upgrading your weapons is a big part of the new Tomb Raider games, and you are able to add a few interesting things, such as a grenade launcher to your assault rifle, or fire to your arrows. As you play you come across crates that give you experience to upgrade your character and the salvage currency needed to upgrade weapons, further into the game you also start to pick up weapon parts that once you have all of them for a particular weapon type, you get a permanent upgrade to that weapon.

Take the tree limb long bow you pick up at the beginning of the game as you progress you get a recurve bow, or later in the game, a compound bow. These small upgrades over time make you feel like you are gradually getting stronger and more capable of surviving the island.

I liked about the tales told through the collectibles that you pick up while exploring the island. There is the story of a priestess to the Sun Queen of Yamatai (the island kingdom), the story of a Japanese ambassador to Yamatai, and a short journal from a World War two soldier about losing all of his men to the island. These add to the mythology of the place, they make the place feel like it has proper history. Unfortunately for me these journals also helped me to figure out where the plot of the game was going way before it occurred in the game itself. So in this case although the stories help to flesh out the mythology of the island, they also hurt the pacing of the story.

Tomb Raider allows you to level up your character and augment your personal play style as well. You are able to choose to specialize in hunting, so you get more resources for upgrading weapons. Or you can specialize in combat, making it easier to take down enemies. You are even able to specialize in exploring, making it easier to find the secrets and collectibles on the map.

That last option really depends on who is playing the game, as some people like the challenge of finding all of the secrets themselves, without the help of the game or a guide. Others like to have the option to highlight the collectibles so that they can find then and 100% the game without too much trouble.

For the people who like to find the secrets on their own, the game has some neat ways of helping them along. When you are close to a secret tomb the game plays a certain musical tone to make you aware that you are close to something important, there is usually also a painting or a symbol near the entrance to a tomb that helps you along your way as well.

And for those that like a bit of extra help, you are able to utilise your survival instincts (super vision) to see a beacon showing you where to go to find the object you have selected on your map. This can still be a bit tricky from time to time as you often still have to explore a whole building to find exactly what you are looking for, but it is still easier than looking without any help.

The challenge tombs are great fun as well, they are neat little puzzles that challenge the way you can use the games mechanics to be able to platform around to the tombs reward. Such as using your rope arrows to pull a buoy into a rivers current so that it can make a flag pole turn so you can jump across it to a climbing wall that so you can get to your goal. The only problem with these puzzles is that they are not very difficult, it would be odd make more than two or three attempts to be able to solve a tomb. Even when replaying the game a couple of years later I was able to remember each puzzle and complete them straight away.

I love the work that Crystal Dynamics has done with this rebooted Tomb Raider series, and I hope they are able to keep up their good work, and give us even greater gameplay as the series moves on. I know they have improved from the first game into Rise of the Tomb Raider, I just hope they can continue this trend.

If you haven’t picked up this new Tomb Raider series, I recommend that you do. I’ve played it to completion on PC, Xbox 360, and Xbox One and I can recommend it on any of those platforms. So pick it up if you want to have a few hours playing through some amazing scenery, and having great fun while doing so.

 

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