After having the chance to play through the newest addition to Destiny, I have to say I am quite impressed. There isn’t a lot of new content but the things that have been added are fun and have improved the quality of life in the game quite nicely.
In this update is the new three player Blighted Chalice strike, a new story mission that leads through to the new strike, the update of the Prison of Elders to level 41, and the new Challenge of the Elders.
The Challenge of the Elders is probably the most fun piece of content added in this update, it’s a boss rush mode crossed with a score attack mode set within the prison of elders. The aim is to acquire a high score of 30,000 points in a single run which will get you a new weapon, and then to also get a cumulative score of 90,000 over the week which will get you a new piece of armor. Points are gained by killing enemies in various different ways, such as grenade, melee, or super kills. In this first week for example, the modifier is for precision shots so you get more points for downing enemies with precision kills.
You get the most fun out of this mode by trying to get as many points as possible in a single run. When taking my third character through I was able to get the cumulative score of 90,000 in just two runs, with about 43,000 in the first run and about 47,000 in the second. Although it wasn’t my first time through the two people I ran the challenge with were running it for the first time, so you can see that it isn’t a very difficult mode.
Although there is very little difficulty in this new update, there were also a large number of quality of life updates that have improved the general gameplay of Destiny. The first of these is the fact that when infusing gear (essentially adding the attack or defense value of one item into second) you now get one to one conversion, for example a 330 chest piece being infused into a 280 chest piece will now guarantee that the 280 piece becomes a 330 piece, whereas before it may have only become a 320 item.
This new infusion system means that people are no longer carrying around large numbers of items with middling light levels just to make sure they have the stepping-stones to completely infuse new items. Added to this Bungie has also given Destiny players more vault space (item storage) in the form of a third page for weapons, armor, and general items, which means at least for now people have all the vault space they could ever need.
Finally Bungie has overhauled the loot system, where now item drops from the raid, challenge of elders, faction rank up packages, the nightfall strike, and exotic engrams will now have higher light values than your current light level, meaning you are always progressing to the maximum light level of 335. This is great as before you were simply stuck waiting for that single piece of gear you needed to drop, and then hoping that gear dropped at a higher light level than the piece you already had.
All of my characters started this new update at around 316 light, and after running the Challenge of Elders, the Raid, and the Nightfall strike on each character in turn, I have managed to progress them all through to at least 325 light. So if I am lucky and get the right drops this coming week I will be very close to or sitting at 335.
Unfortunately this is where I begin to worry, because although this new content is great I don’t think there is enough here to carry Destiny through to the next big content drop. Of course I hope I am wrong, but would love for there to be things hidden within this update that will give me more to do over the coming months.
These could be quest lines that give exotic items, like the Sleeper Simulant fusion rifle, the No Time to Explain pulse rifle, or heroic mission secrets like the one that gives you the Black Spindle sniper rifle. I would love to see the return of the sparrow racing league, as I had a lot of fun playing that while it was around.
All in all this April update has been great, and I hope that Bungie can continue to give us content to keep us involved in the world of Destiny.